Source code for stellar_sdk.xdr.asset_type

# This is an automatically generated file.
# DO NOT EDIT or your changes may be overwritten
from __future__ import annotations

import base64
from enum import IntEnum

from xdrlib3 import Packer, Unpacker

__all__ = ["AssetType"]


[docs] class AssetType(IntEnum): """ XDR Source Code:: enum AssetType { ASSET_TYPE_NATIVE = 0, ASSET_TYPE_CREDIT_ALPHANUM4 = 1, ASSET_TYPE_CREDIT_ALPHANUM12 = 2, ASSET_TYPE_POOL_SHARE = 3 }; """ ASSET_TYPE_NATIVE = 0 ASSET_TYPE_CREDIT_ALPHANUM4 = 1 ASSET_TYPE_CREDIT_ALPHANUM12 = 2 ASSET_TYPE_POOL_SHARE = 3 def pack(self, packer: Packer) -> None: packer.pack_int(self.value) @classmethod def unpack(cls, unpacker: Unpacker) -> AssetType: value = unpacker.unpack_int() return cls(value) def to_xdr_bytes(self) -> bytes: packer = Packer() self.pack(packer) return packer.get_buffer() @classmethod def from_xdr_bytes(cls, xdr: bytes) -> AssetType: unpacker = Unpacker(xdr) return cls.unpack(unpacker) def to_xdr(self) -> str: xdr_bytes = self.to_xdr_bytes() return base64.b64encode(xdr_bytes).decode() @classmethod def from_xdr(cls, xdr: str) -> AssetType: xdr_bytes = base64.b64decode(xdr.encode()) return cls.from_xdr_bytes(xdr_bytes)